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So I ran out of Sculpey Firm just as I was about to start head no. 4 I scrounged my stash and found some normal sculpey (which I feel is too soft for small details) and some old Fimo. I decided to use the Fiom and re-constituted it with some isopropyl alcohol and diluent, I shaped a cube around some wire and baked it. This was then carved and sanded down to an oval shape close to the size I wanted the head to be. I then proceeded to sculpt details on top with more unbaked Fimo.
Fimo has a different consistency compared to sculpey. It's firmer and rubbery akin to duro epoxy putty while sculpey feels more like magic-sculp. After a couple of attempts, I switched back to some normal sculpey to which a I mixed a very small amount of Fimo to reduce the softness. This was much better and I proceeded to my second bake.
Not wanting to be over emotional but - aaarrrrgggghhhhh! Some bumps appeared on the surface caused by airbubbles. I suspect it's the underlying Fimo not getting properly conditioned, no more Fimo for me. Plus the neutral gray color of sculpey firm reflects the light in a way that shows off the surface shape better.
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I decided to carve holes to get to rid of the bumps and then fill this in with magic-sculp. I also made some refinements to the overall shape of the head and mouth. I wasn't happy with the ears either so these were sliced off. This also made it easier to shape the side of the head. We won't need ears under the helmet anyway.
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At last I was getting closer to what I imagined the head to look like. At this point I decided I had worked on it enough and that further refinement might actually do more harm than good. It's still not a hundred percent but I can still make refinements later once it's been cast.
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All 3 heads were prepped up for casting so I could have more options later on. These were glued on to bar of resin as can be seen below.
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Next step moulding and casting! stay tuned...
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